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1.
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies ; 6(4), 2023.
Article in English | Scopus | ID: covidwho-2214058

ABSTRACT

A user often needs training and guidance while performing several daily life procedures, e.g., cooking, setting up a new appliance, or doing a COVID test. Watch-based human activity recognition (HAR) can track users' actions during these procedures. However, out of the box, state-of-the-art HAR struggles from noisy data and less-expressive actions that are often part of daily life tasks. This paper proposes PrISM-Tracker, a procedure-tracking framework that augments existing HAR models with (1) graph-based procedure representation and (2) a user-interaction module to handle model uncertainty. Specifically, PrISM-Tracker extends a Viterbi algorithm to update state probabilities based on time-series HAR outputs by leveraging the graph representation that embeds time information as prior. Moreover, the model identifies moments or classes of uncertainty and asks the user for guidance to improve tracking accuracy. We tested PrISM-Tracker in two procedures: latte-making in an engineering lab study and wound care for skin cancer patients at a clinic. The results showed the effectiveness of the proposed algorithm utilizing transition graphs in tracking steps and the efficacy of using simulated human input to enhance performance. This work is the first step toward human-in-the-loop intelligent systems for guiding users while performing new and complicated procedural tasks. © 2023 Owner/Author.

2.
CHI Conference on Human Factors in Computing Systems ; 2021.
Article in English | Web of Science | ID: covidwho-1759467

ABSTRACT

In Japanese idol culture, meet-and-greet events where fans were allowed to handshake with an idol member for several seconds were regarded as its essential component until the spread of COVID-19. Now, idol groups are struggling in the transition of such events to computer-mediated communication because these events had emphasized meeting face-to-face over communicating, as we can infer from their length of time. I anticipated that investigating this emerging transition would provide implications because their communication has a unique characteristic that is distinct from well-studied situations, such as workplace communication and intimate relationships. Therefore, I first conducted a quantitative survey to develop a precise understanding of the transition, and based on its results, had semi-structured interviews with idol fans about their perceptions of the transition. The survey revealed distinctive approaches, including one where fans gathered at a venue but were isolated from the idol member by an acrylic plate and talked via a video call. Then the interviews not only provided answers to why such an approach would be reasonable but also suggested the existence of a large gap between conventional offline events and emerging online events in their perceptions. Based on the results, I discussed how we can develop interaction techniques to support this transition and how we can apply it to other situations outside idol culture, such as computer-mediated performing arts.

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